Hi evryone,
I start using houdiniEngine for maya.
I create a simple hda with a bulletsolver.
In maya the cook messages is : Warning: No DOP object names specified.
If anyone know why.
cheers.
mathieu N
`opinputpath("/obj/box_object1/dopimport1", 0)`to import geometry from SOP to DOP. However, a path like that wouldn't work in general in an asset. It'd have to be changed to something like:`opinputpath("../../box_object1/dopimport1", 0)`