New update on the
SideFX Learning Material worksheet [
docs.google.com].
It's been a while since the last update, so there were lots of additions as you can see below - which are all just from 2019! We can't say this enough, but THANK YOU to everyone who works with us to develop this educational material to share with the Houdini community!!
- Vellum Cloth Jeff Lait
- From Motion to Emotion Niels Prayer
- Houdini Crowds at MPC Mikael Pettersén
- Creative Ways of Using Houdini for Motion Graphics Maxime Hacquard
- Houdini Oceans Jeff Wagner
- Building Worlds with Houdini Benoit Martinez
- Houdini as the Best Software for 3D Grooming Andriy Bilichenko
- Houdini & 3D / Surface Scanning Workflows Paul Parneix
- Intro to Motion Operators (MOPs) Moritz Schwind & Henry Foster
- Evolving Pipelines with PDG Jeff Wagner
- Advanced Vellum Workflows John Lynch
- Houdini Pyro FX (Series) Mark Spevick
- Process Multiple Objects with TOPS Rob Stauffer
- Houdini 17.5 Features Fuat Yüksel
- LYNX Tools Luca Scheller
- Top Five Features in Houdini 17.5 Jeff Wagner
- Renderman for Houdini Sarah Forcier
- #FREELANCETHUGLIFE Tim van Helsdingen
- Hellboy: A Look Into the FX Alexander Dimov & Angel Ivanov
- Curated Motion Design with Houdini Simon Holmedal
- Creatures in Houdini Ahmed Gharraph
- Virgin - Depart The Everyday Simon French
- Evolving Destruction Workflows Keith Kamholz
- RBD Tools Update Cameron White
- Terrain Tools Rajendra Khirodkar
- Rapid Level Creation for Unity Mobile Paul Ambrosiussen
- Terrain Generation Ari Danesh
- PDG Automation Pipeline: Make More Assets Rob Stauffer
- Simplifying Indie GameDev Workflows Luis Garcia
- Scan Data & Procedural Workflows: Behind the Scenes of Rebirth Luiz Kruel & Galen Davis
- H17.5 GameDev Tools Update Mike Lyndon
- Marvel’s Spider-Man, meet Houdini David Santiago
- Houdini as a Comprehensive Gamedev Tool Ben House
- On the Origin of Darwin Project's Geometry by Means of Houdini Stephen Tucker
- Building Worlds in Unity Elvar Örn Unnþórsson
- Sea of Thieves: Tech Art and Shader Development Valentine Kozin
- Creating Assets and Crowds for Unity Danicka Oglesby
- Photogrammetry & Volumetric Video Techniques Will Driscoll / Danilo Moura Silva
- Building a Large Scale Environment PDG Pipeline (Series) Kenny Lammers
- Houdini Engine & Pipeline Tools Robert Magee
- Houdini Tools for Unity VFX Graph Thomas Iché
- Bladerunner 2049 & Coco VR Cosku Turhan
- Size Matters: The New Measure SOP Fianna Wong
- Intro to Procedural Modeling: Not Just Another Rock Generator John Moncrief
- Procedural Race Tracks for Mobile Games Stoyan Dimitrov
- Photoshop Level Design in Unity using Houdini Engine Luiz Kruel
- PDG | Conceptual Introduction Ari Danesh
- PDG for Indie Gamedev (Series) Kenny Lammers
- PDG | Space Colonization Ari Danesh
- PDG | Particle Stream Wedging Moritz Schwind
- PDG For Design Work (Series) Moritz Schwind
- Framestore Creatures & Houdini Ahmed Gharraph
- Awakening the Crowds for Nike's ‘Phantom’ Dan Yagici / Adam Droy
- Hair, Feathers and Fur Hudson Martins / Camille Fourniols / Philipp Buschauer
- Character FX & Cloth in H17 Jeff Wagner
- Mountain Men: Nature's Thread David Deacon
- Feathers: From Model to Groom to Render Chris King
- Hair and Fur Grooming in H17 Kai Stavginski