When Merging (using the Combine tool) Objects at Obj level, the materials set in Obj level is not retained down to SOP level.
In all other 3D packages Max, Maya Cinema 4D, the Materials gets transfered from “Object Level” to “Polygon selection/Cluster level”.
For us, that are dealing with CAD data and FBX files with alot of objects this is very important to reduce the complexity etc.
It should be possible to do this in Houdini and not being dependent on first bringing the files into Maya or C4D for cleaning.
As a possible workaround, i have noted that if the object has a material on SOP level it is not lost when Combining.
Is there a way to transfer materials that is set at Obj down to SOP material?
Thanks for any help!
Daniel