Hi all,
I'm building a curve based building builder (user draws a curve and a building magically appears)
However, some of the HDA geometry exists outside of the .hiplc and is brought into the HDA via File nodes (a variety of windows, doors, roof props etc all as .bgeo files)
Unity doesn't seem to like this workflow and refuses to load in the extra geometry, and breaks the asset in Unity.
Can someone advise on the correct workflow for including externally referenced geometry and bringing it in as part of a single HDA.
Thank you - Unity Engine is very very cool, I'm having a lot of fun exploring the possibilities.
Richard.