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Full Version: How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?
Root » Houdini Engine for Unity » How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?
xgits
As said in the title, I want to get all meshes from the scene and merge them to do one uvlayout, and output the uv information separately back to the scene.
seelan
I am working on a clear sample on this as this is a recurring question (general input of scene meshes). Will post once its ready.
seelan
Check out the new example added in Houdini 16.5.612 (Plugins/HoudiniEngineUnity/Scripts/Examples/HEU_ScriptMeshInputUVLayoutExample.cs).

More info here: https://www.sidefx.com/forum/topic/58218/ [www.sidefx.com]
xgits
seelan
Check out the new example added in Houdini 16.5.612 (Plugins/HoudiniEngineUnity/Scripts/Examples/HEU_ScriptMeshInputUVLayoutExample.cs).

More info here: https://www.sidefx.com/forum/topic/58218/ [www.sidefx.com]
Amazing! Thanks so much!
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