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Full Version: transfer animation fromp point (position + normal) to camera?
Root » Houdini Indie and Apprentice » transfer animation fromp point (position + normal) to camera?
olivierth
Hi!

Let's say I animated a point position and normal with a wrangle, how would make my camera follow the same animation?

I'm a bit confused on how to modify or even access camera position/normal. for example, if I animated a camera, how can I access its position with a wrangle?

-Olivier
jsmack
You can't control a camera from a wrangle in sops directly, but you can use a constraint to make the camera follow animation on geometry.

http://www.sidefx.com/docs/houdini/shelf/constraintpoints.html [www.sidefx.com]
vinay472341
But how can we transfer position of a point in sop level to camera, I have a alembic car animation and I don't want my camera to follow a curve, I want to parent it to the car, since its position is same on obj level, direct parenting cam to car obj is not working. DO you know any method to transfer my point position to camera
CYTE
@vinay472341
That's what the rivet node is for.
Cheers
CYTE
tamte
vinay472341
I have a alembic car animation
if your car in alembic has animated transform ( is not just deforming geo ) you can use Alembic Xform Object to extract that transform from your alembic file directly and parent camera to it
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