digitalwumaybe it's caused by DOF, try turning it off or adjust your focal distance on the camera
All objects becomes a giant points cloud.
tamtedigitalwumaybe it's caused by DOF, try turning it off or adjust your focal distance on the camera
All objects becomes a giant points cloud.
Alembic are first class files that can be sublayered and referenced just like usd files.
Noboru SakaSOP_Create?
into SOP_Cleate, alembic(SOP) shows geometry like "/obj",
but no geometry output in Stage.
LoadLayer?
LoadLayer shows some geometry in scene-graph and view-port.
but very slowly.
and too large from 3dsMax,transform(LOP) is not working like "/obj" transform(SOP).
thus, load alembic into Alembic(SOP) in "/Obj".
next SOP_Inport(LOP) load the data from "/Obj".
but it's too inefficient, and tutorials tells this way.
tells this way does not tutorials?
best regards.
Noboru Saka
this technique brings minimal data space on disk.
nice.
Noboru SakaHi, I would like to replicate your workflow but I'm having some trubles, when I plug the transforms the shapes are going a little bit crazy as you can see, how did you do it? Could you upload a simple scene that I can take a look at?
thanks alot,
it's very simply way to best!
i got inspires from your advice.
sublayer composit multiple alembic,
insert static alembic has some attributes (ex.uv) into slot 1,
insert animate alembic has only points aniamtion into slot 2,
output animate mesh has some attributes, same attribute override by what come later.
Exactly USD.
this technique brings minimal data space on disk.
nice.
thanks
Noboru Saka
perhaps
you need turn on into "Unpack_USD_Prim_to_Polygons"(sopModify(LOP))
https://www.sidefx.com/docs/houdini/nodes/lop/sopmodify.html [www.sidefx.com]
geometry are packedPrimitive in LOPs