Well … maybe I didn't have enough explanation
The question seems too difficult or too easy.
I haven't realized it yet, so let me explain a little more.
so..I have one terrain.
The terrain has 5 layers such as “grass” and “rock”.
In this case, if you load HDA with unity, the result of paint will be strange.
I try to keep the total value of each layer within 1.0,
but is there any way to explain how to make this correctly?
There are explanations about four layers here,
What should I do if I have more than 5?
https://www.sidefx.com/docs/unity/_terrain.html [
www.sidefx.com]
thank you.