This one is almost a design-concept parody -- curve flow, dual mesh, pantone colors. But quick! Actually in before deadline this time. Now to fix all the things...
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Post-deadline edits: fixed the gamma on colors, ditched the Pantone grey to darken the background, pumped up the blur and in-camera effects for better fg separation, changed the material on the unextruded left side to look less like water. That plus higher-res render (Redshift with Altus denoiser) makes the edits late late late, so I've hidden them here:
https://vimeo.com/522350187 [
vimeo.com]