Mark Wallman
2021年4月19日 07:16:49
Hi.
I am trying to figure out how to connect up a bump and displacment texture into Karma's principle shader. I am a little lost what to plug in to what. Would anyone be kind enough to mock up a quick Karma principle shader with bump and displaement so I cna figure out how to get it to work please?
Kind Regards
Mark
simon_o
2021年4月19日 11:17:51
it should work if you just connect the displacement textures "outN" to the "baseN" input of the principle shader..
Mark Wallman
2021年4月19日 11:22:16
Hi Simon. Thanks. How do you control the intensity of it? Is that on the texture node, and if so do I need to connect another thing together?
Best
Mark
simon_o
2021年4月19日 11:34:44
yes, you can then control it directly on the displacement texture node. "Effect scale" is the intensity setting.
Mark Wallman
2021年4月20日 03:52:44
Hi again.
I might be being dumb here but I cannot get it to work. It works fine if I dont use a displacement node set to bump and just do it inside the principled shader. Im taking a guess that this is the correct N slot to hook up. I have also tried turning on "enable bump" on the principled shader. Talk about a confusing shader ;-(
Best Mark
simon_o
2021年4月20日 04:39:52
the outN (vector) needs to be connected to the baseN (vector), then it should work.
Mark Wallman
2021年4月20日 08:56:56
Hi. Thanks for that!
Best