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Mark Wallman
Hi.

I am trying to figure out how to connect up a bump and displacment texture into Karma's principle shader. I am a little lost what to plug in to what. Would anyone be kind enough to mock up a quick Karma principle shader with bump and displaement so I cna figure out how to get it to work please?

Kind Regards

Mark
simon_o
it should work if you just connect the displacement textures "outN" to the "baseN" input of the principle shader..
Mark Wallman
Hi Simon. Thanks. How do you control the intensity of it? Is that on the texture node, and if so do I need to connect another thing together?

Best

Mark
simon_o
yes, you can then control it directly on the displacement texture node. "Effect scale" is the intensity setting.
Mark Wallman
Hi again.

I might be being dumb here but I cannot get it to work. It works fine if I dont use a displacement node set to bump and just do it inside the principled shader. Im taking a guess that this is the correct N slot to hook up. I have also tried turning on "enable bump" on the principled shader. Talk about a confusing shader ;-(

Best Mark
simon_o
the outN (vector) needs to be connected to the baseN (vector), then it should work.
Mark Wallman
Hi. Thanks for that!



Best
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