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moritz-h86
Hi, greetings
I'm trying to make a model just like gif file bellow, making the waves is easy and I have no problem with it but I don't know how to make flat part in gradient way.
I'll be thankful if you help me for making this model.
Enivob
There is a vex function called lerp(). Basically you group half of the area and mix in the displacement points for the group.
lewis_T
Or, you can make a simple volume box, and ramp it's density along that axis.
You can plug it into the ocean setup, and it uses it as a mask to mult down the effect.
Very handy way of fading down the waves naturally as it's multing down the spectrums.
lewis_T
Ooh you may be doing like above, just using the mountain or a noise.
You can make a wrangle that takes the relative bounding box of the axis your water is traveling down,
and use that in a ramp, then you have freedom to adjust the falloff.
eikonoklastes
Also easily doable without any VEX needed

lewis_T
Indeed, well, it's still using VEX 100% inside though isn't it hehehe.
eikonoklastes
tinyhawkus
Indeed, well, it's still using VEX 100% inside though isn't it hehehe.
Undeniably. But Houdini is ultimately being compiled into machine code, and yet here we are, clicking on screen, like a bunch of animals...
lewis_T
The new suite of attrib SOPs are great, really removes the need to get dirty with VEX.
moritz-h86
eikonoklastes
Also easily doable without any VEX needed

tinyhawkus
Ooh you may be doing like above, just using the mountain or a noise.

You can make a wrangle that takes the relative bounding box of the axis your water is traveling down,
and use that in a ramp, then you have freedom to adjust the falloff.

Thank you for replying, can you please share the script? it's not working for me, I followed your instruction and didn't work, there is properly something wrong with my model.
eikonoklastes
moritz-h86
Thank you for replying, can you please share the script? it's not working for me, I followed your instruction and didn't work, there is properly something wrong with my model.
Sure thing. Here's a scene, attached below.

And if you need to quickly see what was changed in a node, you can always click the Search and Filter button, and choose Parameters with Non-Default Values:
ajz3d
eikonoklastes
And if you need to quickly see what was changed in a node, you can always click the Search and Filter button, and choose Parameters with Non-Default Values
Thanks! I didn't notice this button. Very useful.
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