I use a lot blender to render my project, but since i'm using houdini more and more, i try the "solaris" workflow

Really nice for lookdev, but I have a problem. I make a lot of product with glass (bottle, perfum etc) render, and i can't find a solution to have a volume absorption in my glass with material x...
Any ideas ?
(by the way, the fact that when i activate the transmission of my material, the object disappears in my viewport is really annoying)