Hi.
I'm working on a script that takes in multiple pieces of geo and is dynamically creating a polyReducion node to be independently controlled.
All works perfectly in Houdini, but in Maya my parameters are not showing up. Is there a different setup for hou.ToggleParmTemplate and hou.FloatParmTemplate to be displayed?
In Houdini:
In Houdini with python creating parameters per mesh:
In Maya:
When pressing the RunScript button in Maya, there is a lag for a moment, and that is it.
I cannot find any info on this topic.
I am creating a new template using .FloatParmTemplate, creating a new param in the hda node UI using .addSpareParmTuple, next is getting the parameter from touple .__getitem__(0), and finally setting reference with .set