Week 4 : Light
Day 22 : Reflect
"When a surge of exceptionnally low tides led to the discovery of an underground cave harboring a long-thought-lost treasure, searchers couldn't quite understand some of the artifacts they found there.
But boy did they party hard that night !"
More than showing a reflect(ion), I played with reflective only materials. I don't even think there is a single diffuse enabled here! Maybe on the water, which is still 95% transmissive anyway.
I wasn't quite sure of Karma limitations regarding reflections so I actually started and stayed entirely in LOP, only doing a quick sopnetwork to add decently coherent ripples thanks to the shallow water solver.
The only thing I miss are caustics, would have helped with the disco ball. AFAIK, it's not yet available in Karma?
edit : oh, the statue is a megascan asset.
