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almanzar
Hello,

What is the recommended way to output multiple meshes to Unreal with Houdini Engine? I tried 'unreal_output_name' with packed primitives, but the meshes got merged. Also tried 'output' node with the 'output index' set the iteration number of a for loop, but only one mesh was imported to UE.
Any suggestions would be appreciated.
almanzar
I managed to solve this by setting the output name, then packing them individually, then merging them.
Sergey Filin
You can create unreal_output_name attribute on your mesh separating it into pieces and then use pack node using it as a name attribute and as transfer attribute. Just make sure that you disable "Create Packed Fragments" toggle! Everything works fine to me.
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