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fabriciochamon
It was a bit of a struggle to record the motion capture and playing back live the body animation, so that body and hands match time wise

I was anticipating this, but haven't thought of a solution yet. If you eventually come up with ideas, let me know.

Maybe constraint hand and a camera to the mocap wrist, so you can see it in place?

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Speaking of body, I've also touched MediaPipe Body in VML Streamer, to make it support world transforms as well. (previously it only had hips fixed at the origin). I can now record jumps (although with some Z jitter). Also added support for more than 1 body. (I've been able to capture up to 4-5 bodies, as soon as they don't overlap and camera is fixed/has decent lighting).
liang444366454
Really an amazing job !!!!!!!!!!!! Thanks fabriciochamon
fabriciochamon
liang444366454
Really an amazing job !!!!!!!!!!!! Thanks fabriciochamon

Thanks, I'm glad you found it useful!
liang444366454
法布里西奥查蒙
liang444366454
Really an amazing job !!!!!!!!!!!! Thanks fabriciochamon

Thanks, I'm glad you found it useful!

I often check in to see if there are any more interesting updates.I love this software
fabriciochamon
liang444366454
法布里西奥查蒙
liang444366454
Really an amazing job !!!!!!!!!!!! Thanks fabriciochamon

Thanks, I'm glad you found it useful!

I often check in to see if there are any more interesting updates.I love this software


Hi, please make sure to watch my github for updates as well. (Maybe this thread will get archived some time in the future?)

Vision ML - Github releases [github.com]
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