検索 - User list
Full Version: Day 3 | Geometry | Scatter & Align | Animation
Root » Mardini 2024 » Day 3 | Geometry | Scatter & Align | Animation
sharanvaswani93
Created a procedural rig using the scatter and align so the groom can adjust quickly on the fly. A bit rough but had fun building this setup for an Eye.

Image Not Found
AndreasKJ
Didn't make the deadline today due to render issues

But here it is anyway!

Image Not Found
vg12000
Day 03 Scatter and Align Sop

Andy-Van
Day 03 Scatter and Align



kristyayarin
GonzoD
hey there, I am not sure if this is the correct place for this but I really need a bit of help. I am trying to scatter objects randomly on the side of buildings. I am using a group by normal to get the side of the building that i need.

When I scatter, the objects are pointing down. So I have to use a transform node to rotate them so they are pointing along z. The issue is that they seem to be pointing out from Z and also in, so the opposite side of the building is not getting elements pointing back but into the building. I ahve tried two different selections of the sides of buildings and I see that the normals are correct but I cannot get the geo to point in the direction of the normal.

I have tried using a Ray node to get the direction but nothing I do corrects the rotation. Any ideas?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB