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heytensleon
Day 6 - Material linker
Meshes from Quixel
PaoloArcheFX
Day 06 - Morning story
pranesh arry
Day 06 - Material linker
For today's submission, I made "The Great Linker"!
I am quite happy about at how well this node worked, actually pretty good.
All elements (except AMD Materials) were made inside Houdini.
I hope you guys like my submission 😃
oliviacefai
I am starting to really enjoy this Solaris material workflow - except that changing a material name (after it had been assigned) does not propagate automatically between the material library and the material linker... Also, I could not find how to delete a material from the left panel of the linker once downloaded from the catalog.
PS: Today I wanted to play with a more NPR/stylized style since I modeled the scene directly in VR with OpenBrush.
finishet
Day06- Material Linker. No time to test it well




nicolas.dalmer
Day 06 - Material Linker
Made with Greyscalegorilla+
Andreas_M4
That node along with today's video was really awesome, will probably work on a similar setup tomorrow to give it some more time.
razvan_flore
Splash
walabe8
Day 6
Assets from: https://teenage.engineering/store/toolbox
sanpotaro
Day 6 | Lookdev | Material Linker
Elinn_or
Day6 Material linker

'Material moodboard'



ciaoZ
Day 6. Explored SSS in Karma. Procedural modelling for the paper house. Material from Greyscalegorilla+. Unfortunately no time to further reduce the noise.

Made with Greyscalegorilla+
kinakomoti
Day6 Material Linker
dtmgfx
Day 6
vasil-hristov
Day 6 - Material linker

Made with Greyscalegorilla
Used their Polished Concrete for the vases.
johnlilpy
Karma XPU skin test
Joshua Petrakos
I'm really digging all these lookdev nodes. I'm learning a lot from the daily videos too.

I used vellum to squish some iconic houdini assets and used the GSG materials to make them look like play-doh

Here's my day 6 entry

Made with Greyscalegorilla+
shu10
Mardini 2024
Day 6 - Material Linker
GreebleGraphics
Day 6 - Material Linker - Karma XPU
Wolrajh
Week 2 Day 06 : material linker!

"The Thing in the Sub"

At first, I thought Mat Linker would be a bit gimmicky, but it's actually pretty nice. Of course, an old seadog like me is very, very used to old school manual assignation, but hey, anything that makes stuff easier and more intuitive!

While the textures are mostly megascans because I wasn't entirely satisfied with AMD's or GSG's, the sub itself was hand modeled. With few procedural only, I was feeling lazy.
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