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Full Version: How to manually animate a curve?
Root » Houdini Indie and Apprentice » How to manually animate a curve?
raincole
I'm trying to animate a curve. Not procedural animation, just the old good keyframes on control points. However it seems to be a surprisingly difficult task in Houdini.

I know I can just put a bunch of Transform SOP for each control points, but it's so inconvenient... now the keyframed channels are scattered on 7 different nodes and there is zero UI hint telling me which is which. Is there really no better way?
tamte
use RigPose SOP

- you can either take advantage of control points being in a hierarchy if you animate tail or somethin
- or turn on World Space and animate each point independently
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