Hey,
I've been wanting to add mocap face animation to my face_rig [www.sidefx.com] using the system demonstrated in the KineFX/APEX Workflow [www.sidefx.com] from the contentLibrary hip file. However, I encountered an issue: when I connect my rig to an ApexControlExtract, the output2 provides a completely broken skeleton.
After investigating, I discovered that the problem seems to stem from my Skeleton Blend autorig, which is based on the system shared by william_harley Skeleton Blend for Blendshapes in APEX [www.sidefx.com].
Does anyone have suggestions on how to resolve this issue while still maintaining the skeleton blendsapes?
I included a simple pig rig that demonstrates the problem.
Thanks in advance!