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| GR_DistantLight (const UT_StringHolder &name) |
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| ~GR_DistantLight () override |
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| UT_NON_COPYABLE (GR_DistantLight) |
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| LIGHTPARM (UT_Vector3F, Dir) |
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| LIGHTPARM (UT_Vector3F, Color) |
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| LIGHTPARM (int32, WorldSpace) |
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| LIGHTPARM (int32, UseSpecular) |
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| SHADOWPARM (UT_Matrix4F, ShadowTransform1) |
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| SHADOWPARM (UT_Matrix4F, ShadowTransform2) |
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| SHADOWPARM (UT_Matrix4F, ShadowTransform3) |
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| SHADOWPARM (UT_Matrix4F, ShadowTransform4) |
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| SHADOWPARM (fpreal32, ShadowBias) |
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| SHADOWPARM (fpreal32, ShadowIntensity) |
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bool | initBlocks (RV_Render *r) override |
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RV_ShaderProgram * | getShader (bool shadows, bool per_sample) override |
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LightType | type () const |
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bool | isHeadlight () const |
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void | setHeadlight (bool e) |
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bool | isEnabled () const |
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void | setEnabled (bool e) |
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void | setTransform (const UT_Matrix4D &t) |
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const UT_Matrix4D & | transform () const |
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void | setLightID (exint id) |
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bool | initSceneSetForRender (RV_Render *r, RV_ShaderProgram *shader, UT_UniquePtr< RV_ShaderBlock > &scene_block, UT_UniquePtr< RV_ShaderVariableSet > &scene_set) |
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bool | initLightSetForRender (RV_Render *r, RV_ShaderProgramBase *shader) |
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bool | bindSets (RV_Render *r, RV_ShaderProgramBase *shader) |
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const UT_StringHolder & | name () const |
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exint | id () const |
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int64 | getVersion () const |
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void | setVersion (int64 v) |
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void | incref () |
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void | decref () |
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void | setName (const UT_StringHolder &name) |
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void | setID (int id) |
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Distant (infinite) light. Rays parallel.
Definition at line 37 of file GR_LightTypes.h.