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Keyframing cameras and lights ¶
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        Click to set the selection mode to objects. 
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        In the viewer, click the camera or light you want to animate. 
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        Use the handles to position and point the camera/light. 
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        Press K to set a keyframe on the currently visible handle’s parameters. 
See animation basics for more information on setting keyframes.
Animate cuts between cameras ¶
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        Set up the cameras in the scene. 
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        Use the Switcher tool to create a Switcher camera. 
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        Connect your other cameras to the input of the Switcher camera. 
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        Use the Switcher node’s Switch camera parameter to switch between cameras. You can set a keyframe on the parameter, or control it with an expression . 
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        Set your render node's camera to the switcher instead of a normal camera.