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                Agent Cam
            
         Create and attach camera to a crowd agent. 
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                Alembic Archive
            
         Loads the objects from an Alembic scene archive (.abc) file into the object level. 
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                Alembic Xform
            
         Loads only the transform from an object or objects in an Alembic scene 
archive (.abc). 
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                Ambient Light
            
         Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction. 
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                Auto Bone Chain Interface
            
         The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf. 
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                Blend
            
         Switches or blends between the transformations of several input objects. 
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                Blend Sticky
            
         Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface. 
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                Bone
            
         The Bone Object is used to create hierarchies of limb-like objects
that form part of a hierarchy … 
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                Camera
            
         You can view your scene through a camera, and render from its point of view. 
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                Common object parameters
            
         
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                Dop Network
            
          The DOP Network Object contains a dynamic simulation.  
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                Environment Light
            
         Environment Lights provide background illumination from outside the scene. 
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                Extract Transform
            
         The Extract Transform Object gets its transform by comparing the points of two pieces of geometry. 
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                Fetch
            
         The Fetch Object gets its transform by copying the transform of
another object. 
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                Formation Crowd Example
            
         Crowd example showing a changing formation setup 
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                Fuzzy Logic Obstacle Avoidance Example
            
         
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                Fuzzy Logic State Transition Example
            
         
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                Geometry
            
         Container for the geometry operators (SOPs) that define a modeled
object. 
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                Groom Merge
            
         Merges groom data from multiple objects into one. 
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                Guide Deform
            
         Moves the curves of a groom with animated skin. 
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                Guide Groom
            
         Generates guide curves from a skin geometry and does further
processing on these using an editable SOP network contained within the node. 
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                Guide Simulate
            
         Runs a physics simulation on the input guides. 
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                Hair Card Generate
            
         Converts dense hair curves to a polygon card, keeping the style and shape of the groom. 
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                Hair Card Texture Example
            
         An example of how to create a texture for hair cards. 
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                Hair Generate
            
         Generates hair from a skin geometry and guide curves. 
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                Handle
            
         The Handle Object is an IK tool for manipulating bones. 
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                Indirect Light
            
         Indirect lights produce illumination that has reflected from other objects in the scene. 
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                Instance
            
         Instance Objects can instance other geometry, light, or even subnetworks of objects. 
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                LOP Import
            
         Imports transform data from a USD primitive in a LOP node. 
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                LOP Import Camera
            
         Imports a USD camera primitive from a LOP node. 
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                Labs Fire Presets
            
          Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low  
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                Light
            
         Light Objects cast light on other objects in a scene. 
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                Light template
            
         A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties. 
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                Microphone
            
         The Microphone object specifies a listening point for the
SpatialAudio CHOP. 
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                Mocap Acclaim
            
         Import Acclaim motion capture. 
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                Mocap Biped 1
            
         A male character with motion captured animations. 
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                Mocap Biped 2
            
         A male character with motion captured animations. 
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                Mocap Biped 3
            
         A male character with motion captured animations. 
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                Null
            
         Serves as a place-holder in the scene, usually for parenting. this object
does not render. 
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                Path
            
         The Path object creates an oriented curve (path) 
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                PathCV
            
         The PathCV object creates control vertices used by the Path object. 
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                Python Script
            
         The Python Script object is a container for the geometry operators
(SOPs) that define a modeled object. 
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                Ragdoll Run Example
            
         Crowd example showing a simple ragdoll setup. 
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                Reference Image
            
         Container for the Copernicus operators (COP) that define a picture. 
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                Rivet
            
         Creates a rivet on an objects surface, usually for parenting. 
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                Simple Biped
            
         A simple and efficient animation rig with full controls. 
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                Simple Female
            
         A simple and efficient female character animation rig with full controls. 
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                Simple Male
            
         A simple and efficient male character animation rig with full controls. 
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                Sound
            
         The Sound object defines a sound emission point for the Spatial Audio
chop. 
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                Stadium Crowds Example
            
         Crowd example showing a stadium setup 
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                Stereo Camera Rig
            
         Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene. 
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                Stereo Camera Template
            
         Serves as a basis for constructing a more functional stereo camera rig as a digital asset. 
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                Sticky
            
         Creates a sticky object based on the UV’s of a surface, usually for parenting. 
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                Street Crowd Example
            
         Crowd example showing a street setup with two agent groups 
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                Subnet
            
         Container for objects. 
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                Switcher
            
         Acts as a camera but switches between the views from other cameras. 
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                TOP Network
            
         The TOP Network operator contains object-level nodes for running tasks. 
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                VR Camera
            
         Camera supporting VR image rendering. 
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                Viewport Isolator
            
         A Python Script HDA providing per viewport isolation controls from selection. 
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                glTF