This node allows you to set up a groom using multiple separate guide grooms, and then merge them into a single stream for deformation, simulation, and rendering.
The list of groom objects for to merge.
Load the groom data from this file.
Isolate Groom Objects
When any objects are listed here, only those objects will be merged.
This can be used to work on a small part of the groom.
A quick way of isolating parts of a groom is the Isolate Groom Parts shelf tool. It uses this parameter, but in addition also sets display flags on subsequent hair generate objects.
Additional Skin SOPs
In addition to the merged groom objects, merge attributes from these skin geometries.
Create a group for the guides of each merged groom object. The name of the groom object is used as the group name.
Create Name Attribute
Create a primitive name attribute and set it to each guide’s source groom object.
The name of the name attribute.
Create Path Attribute
Create a primitive attribute and set it to each guide’s source groom object path.
The name of the path attribute.
Reset Primitive IDs
Sets the primitive
id attribute to each primitive’s new number.
This fixes overlapping ids, when merging multiple grooms that all have
IDs starting from
List of guide point attributes to keep.
List of guide vertex attributes to keep.
List of guide primitives attributes to keep.
List of guide detail attributes to keep.
List of skin attributes to keep.
Attributes that exist on multiple skin geometries are combined using the max attribute. This (only) works well for mask attributes.