Hi.
I have a deforming fractured geometry with a modified RBD Fracure Object. As you can see in the video, the pieces become active one by one and are getting velocity from deforming animation. I turned on “inherit velocity from point velocity” on RBD fractured object and the object has point attribute of velocity 0, but still inheriting velocity somehow and radiates.
how can I disable or adjust this velocity? Basically, I want all the pieces to fall off straight down with gravity. I tried RBD state to overwrite velocity, but it doesn't work.
how to disable inheriting velocity from deforming geometry?
1363 0 1- eiji
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