how to disable inheriting velocity from deforming geometry?

   1362   0   1
User Avatar
Member
16 posts
Joined: Feb. 2012
Offline
Hi.

I have a deforming fractured geometry with a modified RBD Fracure Object. As you can see in the video, the pieces become active one by one and are getting velocity from deforming animation. I turned on “inherit velocity from point velocity” on RBD fractured object and the object has point attribute of velocity 0, but still inheriting velocity somehow and radiates.

how can I disable or adjust this velocity? Basically, I want all the pieces to fall off straight down with gravity. I tried RBD state to overwrite velocity, but it doesn't work.

Attachments:
DeformGeoInitialVel.hipnc (318.4 KB)
DeformGeoInitialVel.mov (1.9 MB)

  • Quick Links