larikaram Hey there again, Ok so here is a scene that I've put for you with some renders. Check it out and let me know if you have any questions!
My steps: 1- Add a sphere 2- Click Explosion Pyro shelf tool 3- Added a Sky light shelf tool 4- Tweaked (in the shader) the colors of the Smoke and Fire 5- Tweaked (in the shader) the density amplitude of the Smoke and Fire 6- Added the new Volume Light in 12.5 7- Rendered
I shouldn't have used the term on click but for sure you can see that you don't need that much to get a good result! And If you take your time to tweak Pyro and the shader then you can achieve great renders!
lari
Great hip file lari! I see how scaling up the smoke density/remapping the heat color map takes away from the blown out hotter areas of your fire and reintroduces back detail.
On another note, I was wondering, before the Volume Light in 12.5, how would you go about illuminating your volumes like this?
hey guys… seems houdini like to blur smoke after the explosion done i don't like that!!! i reduce dissipation parameter to 0.001 but still smoke blur after explosion done! how can i have smoke like green area from beginning until end of the sim? (don't like red area because it's blur) thanks.