I'm struggling to find the right path for a embedded image in a digital-asset.
According the help file the following should be applied: opdef
![](/static/djangobb_forum/img/smilies/hmm.png)
So in my case I have a digital asset: ColorTest, inside it is a cube and a SHOP net called Materials which contains a Material Shader Builder called TestVop.
The way I understand it is that the path should be:
opdef
![](/static/djangobb_forum/img/smilies/hmm.png)
or maybe more likely:
opdef
![](/static/djangobb_forum/img/smilies/hmm.png)
I tried many different variations to no avail, also embedded the variations in:
texture(“………”) like suggested in the helpfile.
I once succeeded with a relative path (that I cannot reproduce) it would render in the original file but brought back in, in Houdini or C4D it would fail to load the image.
Ofcourse the image got embedded in the type property's window
:wink:
Many thanks, Robert