Thanks for the Solaris presentation and the Karma GPU sneak peak.
First question would be is it planned to be multi-GPU aware?
Thanks!
Karma w/GPU
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We try to remain as device-agnostic as possible by using OpenCL. Currently the denoiser is locked to Nvidia GPUs (as it's their denoiser), but we have plans to support other denoisers as well. As RobW mentioned, you should be able to run karma on both a GPU-less farm machine via CPU CL and a local workstation with GPU CL, without any user intervention. And if you're lucky enough to have farm machines with GPUs, you can use the GPU on both.
When the Karma GPU variant is released, of course
When the Karma GPU variant is released, of course
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twod
We try to remain as device-agnostic as possible by using OpenCL. Currently the denoiser is locked to Nvidia GPUs (as it's their denoiser), but we have plans to support other denoisers as well. As RobW mentioned, you should be able to run karma on both a GPU-less farm machine via CPU CL and a local workstation with GPU CL, without any user intervention. And if you're lucky enough to have farm machines with GPUs, you can use the GPU on both.
When the Karma GPU variant is released, of course
Thanks for the detailed answer. I'm very happy you're opting for a device-agnostic path.
Are you planning on releasing any more info regarding features and technical details of Karma before the H18 release? such as feature parity with Mantra on release, missing features, shader development, plug-in architecture mentioned by Scott, rendering technology used (I suppose it's based on the current unidirectional PBR Mantra engine but of course no inside info here)….
And congratulations for the Solaris development, you guys are on fire and amazingly focused on the important.
Edited by jarenas - July 31, 2019 13:38:11
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Yeah, the Intel Denoiser is device-agnostic and works alot better than the Optix Denoiser - so, I hope the Intel Denoiser is on the short list for consideration.
I'm hearing that the Renderman Denoiser is “magically good” - but requires alot more AOVs than its competitors.
I'm hearing that the Renderman Denoiser is “magically good” - but requires alot more AOVs than its competitors.
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jarenas
Are you planning on releasing any more info regarding features and technical details of Karma before the H18 release? such as feature parity with Mantra on release, missing features, shader development, plug-in architecture mentioned by Scott, rendering technology used (I suppose it's based on the current unidirectional PBR Mantra engine but of course no inside info here)….
Mostly all of those types of questions where answered at the end of the Solaris reveal video during the Q&A session.
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Daryl Dunlapjarenas
Are you planning on releasing any more info regarding features and technical details of Karma before the H18 release? such as feature parity with Mantra on release, missing features, shader development, plug-in architecture mentioned by Scott, rendering technology used (I suppose it's based on the current unidirectional PBR Mantra engine but of course no inside info here)….
Mostly all of those types of questions where answered at the end of the Solaris reveal video during the Q&A session.
I know I know, I mean in a more detailed and extended way
Edited by jarenas - July 31, 2019 13:43:09
- malexander
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jarenasDaryl Dunlapjarenas
Are you planning on releasing any more info regarding features and technical details of Karma before the H18 release? such as feature parity with Mantra on release, missing features, shader development, plug-in architecture mentioned by Scott, rendering technology used (I suppose it's based on the current unidirectional PBR Mantra engine but of course no inside info here)….
Mostly all of those types of questions where answered at the end of the Solaris reveal video during the Q&A session.
I know I know, I mean in a more detailed and extended way
Probably a lot closer to release once things such as procedurals and features are more finalized. It's still in development now, which is where a lot of the vagueness in the details comes from.
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twodThanks for the informative answers!jarenasDaryl Dunlapjarenas
Are you planning on releasing any more info regarding features and technical details of Karma before the H18 release? such as feature parity with Mantra on release, missing features, shader development, plug-in architecture mentioned by Scott, rendering technology used (I suppose it's based on the current unidirectional PBR Mantra engine but of course no inside info here)….
Mostly all of those types of questions where answered at the end of the Solaris reveal video during the Q&A session.
I know I know, I mean in a more detailed and extended way
Probably a lot closer to release once things such as procedurals and features are more finalized. It's still in development now, which is where a lot of the vagueness in the details comes from.
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twod
We try to remain as device-agnostic as possible by using OpenCL. Currently the denoiser is locked to Nvidia GPUs (as it's their denoiser), but we have plans to support other denoisers as well. As RobW mentioned, you should be able to run karma on both a GPU-less farm machine via CPU CL and a local workstation with GPU CL, without any user intervention. And if you're lucky enough to have farm machines with GPUs, you can use the GPU on both.
When the Karma GPU variant is released, of course
As far as I'm aware AMD has dropped the support of CPU CL. Does it mean that Karma would not work on AMD CPUs? Or maybe the third party OCL implementations like POCL would be a viable solution?
f = conserve . diffuse . advect . add
fx td @ the mill
fx td @ the mill
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twod
We try to remain as device-agnostic as possible by using OpenCL. Currently the denoiser is locked to Nvidia GPUs (as it's their denoiser), but we have plans to support other denoisers as well. As RobW mentioned, you should be able to run karma on both a GPU-less farm machine via CPU CL and a local workstation with GPU CL, without any user intervention. And if you're lucky enough to have farm machines with GPUs, you can use the GPU on both.
When the Karma GPU variant is released, of course
Very good the device-agnostic using OpenCL but what happens on Mac with Mojave that support only Metal and no more OpenCL?
Is the support on AMD with Metal planned?
Thanx and cheers
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