transparent texture problem

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Hi there,

I can't resolve following problem:

I tried that on sprites but it doesn't work with grid geometry as well (so I think the problem lays in shops or vops). Whatever transparency mask I try to use with the texture - in the final render I ger slightly “white haze” in the areas where texture should be completly transparent.

I tried to shift range in vops to narrow my alpha image (and get rid off any possible grays) but this didn't help as well..


Thank you for any hint

Kuba
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Hi Kuba!

Did you premultiplied your alpha in image first or it is still unpremultiplied?
Whatever is your case, try oposite one! Sorry, I don't have a clue right now but almost always problem of edges around a mask when appling texture takes from that issue…

hope this help!
SYmek.
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Thanks Symek

That almost solved my problem. Now I am getting slightly thin white 1px border around the image. Do you know how what might cause it?

K.
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