transparent texture problem

   3338   2   1
User Avatar
Member
345 posts
Joined:
Offline
Hi there,

I can't resolve following problem:

I tried that on sprites but it doesn't work with grid geometry as well (so I think the problem lays in shops or vops). Whatever transparency mask I try to use with the texture - in the final render I ger slightly “white haze” in the areas where texture should be completly transparent.

I tried to shift range in vops to narrow my alpha image (and get rid off any possible grays) but this didn't help as well..


Thank you for any hint

Kuba
User Avatar
Member
1390 posts
Joined: July 2005
Offline
Hi Kuba!

Did you premultiplied your alpha in image first or it is still unpremultiplied?
Whatever is your case, try oposite one! Sorry, I don't have a clue right now but almost always problem of edges around a mask when appling texture takes from that issue…

hope this help!
SYmek.
User Avatar
Member
345 posts
Joined:
Offline
Thanks Symek

That almost solved my problem. Now I am getting slightly thin white 1px border around the image. Do you know how what might cause it?

K.
  • Quick Links