Hi all!
I have this super handy file that exports a bunch of fbx's to Unity.
Is there a way to set them all off at once but have each node (1,2,3) wait for the last node to fully complete before generating?
They can't be in the one stream as they each of them has to get the source files from the top node.
Any ideas? I'm sure there'd be a way to do this but I'm stumped.
Thanks!
Pete
Running PDG Job nodes in a sequence.
2747 4 2- peteski
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- mestela
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Top nodes can have their own scheduler overrides, similar to render overrides; if a top node has a matching parameter name, like the number of threads or whatnot, that'll be used.
There's a handy tab now to set this up quickly from any node, see the gif.
So, add those overrides, set the mode to 'single' and... it works some of the time? Wierdly when I tried this it worked once, then when I tried again to record the gif you'll see below, it still kept running multiple workitems in parallel.
To really force it, I also had set the workitem priority to @pdg_index.
There might be an even easier way, assuming one of the tops crew will chime in.
There's a handy tab now to set this up quickly from any node, see the gif.
So, add those overrides, set the mode to 'single' and... it works some of the time? Wierdly when I tried this it worked once, then when I tried again to record the gif you'll see below, it still kept running multiple workitems in parallel.
To really force it, I also had set the workitem priority to @pdg_index.
There might be an even easier way, assuming one of the tops crew will chime in.
- peteski
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- chrisgreb
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- peteski
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