Objects Rigs to KineFX to Object Rigs - Scrambled results

   771   0   1
User Avatar
Member
81 posts
Joined: Feb. 2014
Offline
Hello

I have serious trouble roundtripping object rigs to KineFx and back again. The results are not usable.
  • All is good when I import my object rig into sop through a 'scenecharacterimport'-node
  • I alter the pose with a rig sop
  • Then I export it again to a second scene network. "Live Transform Export" is turned on in the scenecharacterexport-node
however, when i export my altered animation without ""Live Transform Export", aka baked, my pose/animation gets all scrambled up.

Is it buggy or am I overlooking things?

Image Not Found
Edited by mackerBaehr - Feb. 1, 2022 11:31:49

Attachments:
LTXON.png (570.0 KB)
LTXOFF.png (614.4 KB)
panda07_testcase.zip (3.0 MB)

  • Quick Links