I have serious trouble roundtripping object rigs to KineFx and back again. The results are not usable.
- All is good when I import my object rig into sop through a 'scenecharacterimport'-node
- I alter the pose with a rig sop
- Then I export it again to a second scene network. "Live Transform Export" is turned on in the scenecharacterexport-node
Is it buggy or am I overlooking things?
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