Targteting Reflections in GEO

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Hello everyone,

I am incredibly new to Houdini, so please forgive me if this question has already been asked. I've modeled a simple bottle, and while messing around with materials and render settings, I noticed several hotspots in my render, most likely coming from an "area light."

I tried applying a "Render Geometry node" and messing around with the different settings under "Shading." Still, I am getting the hotspots. I would appreciate it if someone could point me in the right direction to resolving this besides "Photoshop. "

Also, how would I create a liquid fill for this still image? Thanks.

Please see the attached.

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First_Render.jpg (353.4 KB)

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