How to scatter Font SOPs each having procedural text content
461 5 0- RT_SD
- Member
- 37 posts
- Joined: May 2016
- Offline
I want to create a scatter to points with variants of a Font SOP where each of the copies is a unique number.
Is there a way for a Font SOP to read an attribute on the scattered points and use this as its text content?
Easy to create the random number attribute but can't figure out how to apply that to the copied Font Objects. Its upstream of the copy to points node and has no input so can't figure this out even with some sort of For Each loop.
I could brute force it and make a large number of Font SOPs but that's a last resort and difficult to direct.
Is there a way for a Font SOP to read an attribute on the scattered points and use this as its text content?
Easy to create the random number attribute but can't figure out how to apply that to the copied Font Objects. Its upstream of the copy to points node and has no input so can't figure this out even with some sort of For Each loop.
I could brute force it and make a large number of Font SOPs but that's a last resort and difficult to direct.
- juejuezi
- Member
- 28 posts
- Joined: July 2022
- Online
- RT_SD
- Member
- 37 posts
- Joined: May 2016
- Offline
- juejuezi
- Member
- 28 posts
- Joined: July 2022
- Online
- juejuezi
- Member
- 28 posts
- Joined: July 2022
- Online
- RT_SD
- Member
- 37 posts
- Joined: May 2016
- Offline
-
- Quick Links