Day 20 | Character | Ragdoll Solver SOP | Image

   1998   24   0
User Avatar
Member
32 posts
Joined: Aug. 2022
Offline
Day20_Ragdolls_Solver_SOP

Attachments:
Day20_Ragdolls_Solver_SOP.jpg (260.1 KB)
screenshot.png (3.4 MB)

User Avatar
Member
67 posts
Joined: July 2020
Offline
Lost in the forest...

HDRI courtesy https://polyhaven.com/a/forest_cave. [polyhaven.com]

Discovered I could have the joint constraints set automatically from a MotionClip. This saved me a lot of time that I spent trying to figure out why my glasses were coming out black instead of transparent instead. This article was helpful for understanding some points about how to manipulate the rig: https://tokeru.com/cgwiki/HoudiniKinefx.html [tokeru.com]

This should be my last daily image so I have a complete run for "Ironheart". Many thanks to Robert, Moeen and everyone who entered. I learned a lot!

Attachments:
lost-in-the-forest.jpg (598.9 KB)
Screenshot 2024-04-01 233058.png (1.1 MB)

--
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
User Avatar
Member
32 posts
Joined: Nov. 2019
Offline
Day 20 - Ragdoll Solver SOP

Made with Greyscalegorilla+
Edited by vicifx - April 2, 2024 13:26:23

Attachments:
Day_20.Ragdoll_Solver_SOP1.png (958.5 KB)
Day_20.Nodegraph.png (2.1 MB)

User Avatar
Member
32 posts
Joined: Nov. 2007
Offline
Ragdoll solver late entry. KineFX rigging. Shading and rendering in Karma. Modeling in nomad sculpt.

Attachments:
olivia_cefai_mardini2024_ragdoll_solver_02_srgb.png (5.0 MB)
olivia_cefai_mardini2024_ragdoll_solver_makingof1.jpg (928.6 KB)
ragdoll_preview.mp4 (432.2 KB)

User Avatar
Member
33 posts
Joined: May 2017
Offline
Had problems...this is the best I could come up with ...it did rag without any motion.
not proud of this Iron cappie...
Learned a lot trying to get my own design working - hybrid....
But it all "fell apart like a rag doll"...so I just hacked the given scene a bit...

Attachments:
day20_sad1.png (5.6 MB)
Day20Sad2.png (5.6 MB)

  • Quick Links