Prevent Squashing overlap of Geometry ?

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vector PBend = -@P.x*chf("Pselect");
vector RampAngle = chramp("TAngle",PBend.x);
f@SelectPoints = PBend.x;
@P += (@P-@N)*@SelectPoints-RampAngle;

In the above code with the parameter PSelect I'm getting this result.



How can I prevent this so that when adjusting the parameter it squashes the geometry but not so that it overlaps other geometry ?

Also when adjusting the parameter when the parameter goes to a maximum value of 1 by default with all parameters the overlapping of polygons doesn't occur. One could just adjust the parameter value but is there a way based on the previous question that I can connect it to whatever is suggested in the first question with the parameter without having to actually adjusting the parameter values ?
Edited by _Christopher_ - April 21, 2024 10:16:45

Attachments:
collapseMesh.jpg (50.8 KB)

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