I'm trying to animate a curve. Not procedural animation, just the old good keyframes on control points. However it seems to be a surprisingly difficult task in Houdini.
I know I can just put a bunch of Transform SOP for each control points, but it's so inconvenient... now the keyframed channels are scattered on 7 different nodes and there is zero UI hint telling me which is which. Is there really no better way?
- you can either take advantage of control points being in a hierarchy if you animate tail or somethin - or turn on World Space and animate each point independently