ok that's it.
Thank you Robert and Moeen, and Sidefx and all the competitors/artists/software gurus who created a month of fun entries...See you soon..
Rob.
Found 33 posts.
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Mardini 2024 » Iron Heart Submissions
- Ghawk11
- 33 posts
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Mardini 2024 » Day 23 | Character | Feather Template | Image
- Ghawk11
- 33 posts
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We'll that's cutting it close - Iron Cappie..entry.
Yah I like feather and hair but need to spend more time on my final 3 lates entries.
Yah I like feather and hair but need to spend more time on my final 3 lates entries.
Mardini 2024 » Day 22 | Character | Hair Generation | Image
- Ghawk11
- 33 posts
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Well I really wanted to go with the chicken, thinking it would be a pretty easy small mod...but too many moving parts left me with some whiskers added, but they would not render....
Let's just say the rooster kept shaving when I tried to take it's picture....or maybe only.
Let's just say the rooster kept shaving when I tried to take it's picture....or maybe only.
Mardini 2024 » Day 20 | Character | Ragdoll Solver SOP | Image
- Ghawk11
- 33 posts
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Had problems...this is the best I could come up with ...it did rag without any motion.
not proud of this Iron cappie...
Learned a lot trying to get my own design working - hybrid....
But it all "fell apart like a rag doll"...so I just hacked the given scene a bit...
not proud of this Iron cappie...
Learned a lot trying to get my own design working - hybrid....
But it all "fell apart like a rag doll"...so I just hacked the given scene a bit...
Mardini 2024 » Day 30 | SideFX Labs | Region from Image | Image
- Ghawk11
- 33 posts
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Iron Cappie Late clean-up assignment....
Took images from day 1,2,3 and "Glassified".
Took images from day 1,2,3 and "Glassified".
Edited by Ghawk11 - April 5, 2024 00:53:28
Mardini 2024 » Day 31 | SideFX Labs | Edge Smooth | Animation
- Ghawk11
- 33 posts
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Last minute, but on time...
Added Edge Smooth to the City build(lots subdivision) for a pretty cool effect.
Like a city growing in the springtime....
Added Edge Smooth to the City build(lots subdivision) for a pretty cool effect.
Like a city growing in the springtime....
Mardini 2024 » Day 31 | SideFX Labs | Edge Smooth | Image
- Ghawk11
- 33 posts
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Last minute, but on time...
Added Edge Smooth to the City build(lots subdivision) for a pretty cool effect.
Like a city growing in the springtime....
Moved to animations....(duplicate here)
Added Edge Smooth to the City build(lots subdivision) for a pretty cool effect.
Like a city growing in the springtime....
Moved to animations....(duplicate here)
Edited by Ghawk11 - April 1, 2024 00:05:29
Mardini 2024 » Day 26 | SideFX Labs | Edge Damage | Image
- Ghawk11
- 33 posts
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Mardini 2024 » Day 29 | SideFX Labs | Lot Subdivision | Animation
- Ghawk11
- 33 posts
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Fast Iron Cappie video.
Like usual, my vision was too complex and ended with this ...
Still learning....
Like usual, my vision was too complex and ended with this ...
Still learning....
Edited by Ghawk11 - March 30, 2024 17:48:33
Mardini 2024 » Day 28 | SideFX Labs | Simple Rope Wrap | Animation
- Ghawk11
- 33 posts
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Mardini 2024 » Day 27 | SideFX Labs | Chaotic Shapes | Animation
- Ghawk11
- 33 posts
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Iron Cappie entry ...
Finally, this one is pretty much what I envisioned.
Took the chaotic shape and sliced it and Rotated it 360, but only displayed the stationary slice.
Rendered 360 frames in about 12 hours. I am sure I have not optimized! So much to learn.
(Kinda reminds me of a cat-scan.)
Finally, this one is pretty much what I envisioned.
Took the chaotic shape and sliced it and Rotated it 360, but only displayed the stationary slice.
Rendered 360 frames in about 12 hours. I am sure I have not optimized! So much to learn.
(Kinda reminds me of a cat-scan.)
Edited by Ghawk11 - March 28, 2024 13:51:42
Mardini 2024 » Day 25 | SideFX Labs | Simple Shapes | Image
- Ghawk11
- 33 posts
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Late entry for the Iron man...
So I tried to make a simple shape medallion, and remove a complex shape as a hole, but
a lot of things broke, including my brain at about 11pm.
Then hacked plan B together and liked what I got.
So I tried to make a simple shape medallion, and remove a complex shape as a hole, but
a lot of things broke, including my brain at about 11pm.
Then hacked plan B together and liked what I got.
Edited by Ghawk11 - March 26, 2024 00:55:13
Mardini 2024 » Day 24 | Character | Crowd Motion Path | Image
- Ghawk11
- 33 posts
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Pretty minimal Worked with the template, a did a few mods.
Tried for an animation , but things went off the cliff, so to speak....
Tried for an animation , but things went off the cliff, so to speak....
Mardini 2024 » Day 21 | Character | Vellum Configure Cloth | Image
- Ghawk11
- 33 posts
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pretty simple cloth entry....
Couldn't get Karma render to work.
Couldn't get Karma render to work.
Edited by Ghawk11 - March 24, 2024 12:25:07
Mardini 2024 » Day 19 | Character | Joint Capture Biharmonic | Image
- Ghawk11
- 33 posts
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Mardini 2024 » Day 17 | VFX | FLIP Solver SOP | Image
- Ghawk11
- 33 posts
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Mardini 2024 » Day 18 | Character | APEX Scene Animate | Animation
- Ghawk11
- 33 posts
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chicken animation - not quite what I was going fo, but trying to catch up bit...
Not sure why the texture didn't apply in Solaris!?
Frame 37 - albino looking chicken, eh?
Not sure why the texture didn't apply in Solaris!?
Frame 37 - albino looking chicken, eh?
Edited by Ghawk11 - March 20, 2024 17:39:23
Mardini 2024 » Day 16 | VFX | Ocean Spectrum | Image
- Ghawk11
- 33 posts
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Intent was to have a speedboat... on the generic wave setup.
"Iron Cappy" entry (trying to catch up....)
"Iron Cappy" entry (trying to catch up....)
Mardini 2024 » Day 15 | VFX | Pyro Burst Source | Animation
- Ghawk11
- 33 posts
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Mardini 2024 » Day 13 | VFX | RBD Material Fracture | Image
- Ghawk11
- 33 posts
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After the fact entry for the Iron cappy prize.
The goal was an animation, but render times went crazy.
I had a fracturable artifact falling from about 150 metres in the air.
I had 3 cameras { 1 above, 1 following , 1 on the ground}
I like breaking things and not getting in trouble.
Yah so it broke good.
I couldn't get the camera "switcher node" to be settable programmatically.
I couldn't find doc on it anywhere.
If anyone has solved that one, I would appreciate some help.(Update* - solved it, just had to figure out how to reference the detail attribute)
Keep up the cool builds! Really enjoying the combination of art and Tech.
2 pics of moment of impact (frame 124) and moment of fun (frame 127).
The goal was an animation, but render times went crazy.
I had a fracturable artifact falling from about 150 metres in the air.
I had 3 cameras { 1 above, 1 following , 1 on the ground}
I like breaking things and not getting in trouble.
Yah so it broke good.
I couldn't get the camera "switcher node" to be settable programmatically.
I couldn't find doc on it anywhere.
If anyone has solved that one, I would appreciate some help.(Update* - solved it, just had to figure out how to reference the detail attribute)
Keep up the cool builds! Really enjoying the combination of art and Tech.
2 pics of moment of impact (frame 124) and moment of fun (frame 127).
Edited by Ghawk11 - April 1, 2024 00:26:12
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