jsmackThis is the result of rendering.
Are you trying to disable alpha premultiplication in the 3d viewport? I don't think it's possible.
Disabling it in the 3D view doesn't seem to work, or maybe I haven't found the corresponding switch.
jsmackThis is the result of rendering.
Are you trying to disable alpha premultiplication in the 3d viewport? I don't think it's possible.
mestela
I found this with PNG. Support told me to set an envvar to tell it to not automatically premult:export OPENIMAGEIO_IMAGECACHE_OPTIONS=unassociatedalpha=1.max_memory_MB=8192
The other way is to load the image through cops, set the premult/unpremult on the file cop, and reference the image into your vex wrangle via the op: syntax.