Tao Chen
TaoChen
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Texture look like Premultiplied April 27, 2024, 11:46 p.m.
jsmackThis is the result of rendering.
Are you trying to disable alpha premultiplication in the 3d viewport? I don't think it's possible.
Disabling it in the 3D view doesn't seem to work, or maybe I haven't found the corresponding switch.
Texture look like Premultiplied April 24, 2024, 11:54 p.m.
The second one doesn't have an alpha channel。
Is there any way to turn it off?
Is there any way to turn it off?
"texture" function not support do not pre multiply alpha April 24, 2024, 11:17 p.m.
mestela
I found this with PNG. Support told me to set an envvar to tell it to not automatically premult:export OPENIMAGEIO_IMAGECACHE_OPTIONS=unassociatedalpha=1.max_memory_MB=8192
The other way is to load the image through cops, set the premult/unpremult on the file cop, and reference the image into your vex wrangle via the op: syntax.
Hellow, Where is this added to?
I added Variables, it didn't work.