Tao Chen

TaoChen

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Texture look like Premultiplied April 27, 2024, 11:46 p.m.

jsmack
Are you trying to disable alpha premultiplication in the 3d viewport? I don't think it's possible.
This is the result of rendering.
Disabling it in the 3D view doesn't seem to work, or maybe I haven't found the corresponding switch.

Texture look like Premultiplied April 24, 2024, 11:54 p.m.

The second one doesn't have an alpha channel。
Is there any way to turn it off?

"texture" function not support do not pre multiply alpha April 24, 2024, 11:17 p.m.

mestela
I found this with PNG. Support told me to set an envvar to tell it to not automatically premult:

export OPENIMAGEIO_IMAGECACHE_OPTIONS=unassociatedalpha=1.max_memory_MB=8192

The other way is to load the image through cops, set the premult/unpremult on the file cop, and reference the image into your vex wrangle via the op: syntax.



Hellow, Where is this added to?
I added Variables, it didn't work.