Hello everyone, I wanted to share some of the progress I've been making with a robotic character I'm modeling right inside
Houdini using the Modeler plugin.
Some bit of history.Way back in the day, I learned to model rudimentarily in
Maya. Then, I switched to
Cinema4D as a general tool. Along the way, I felt a void in the modeling department, and that's when I discovered
Modo.
Modo is the app that really allowed me to learn how to model using SDS. This all happened in the best part of a decade. Fast forward to recent times, and I decided to completely switch to Houdini (about 3 years ago) and drop everything else to reduce costs and focus on my favorite workflow, which is Node-based. I would have started modeling in
Blender if not for the existence of Modeler, but luckily I was able to do everything within a single program.
Objective of the stream.My main objective is to improve my modeling/design skills in Houdini and really take advantage of Modeler. You can see me discovering and practicing tools as I go.
Also, I aim to improve my English while streaming.
Once the model is done, I plan on recording a comprehensive tutorial/walk-through, going over the whole process. I understand that watching the raw process can be boring at best.
Another plus for me is having an in-house production model to tackle another challenge, and that is
mechanical rigging. I've been learning KineFX since its release, but not being a trained rigger, the process has been slow but very gratifying. There is also the milestone of porting the rig to Apex down the line.
Lastly here is a
link [
youtube.com] to the playlist where I'm uploading all the recorded sessions to.