patarThank you Patar, I will have a look as soon as I have a chance but that looks good!
hmmm how about this?
file attached
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Houdini Indie and Apprentice » Liquid in a sphere: particle fluid surface looks corase/bumpy
- prapra
- 6 posts
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Houdini Indie and Apprentice » Liquid in a sphere: particle fluid surface looks corase/bumpy
- prapra
- 6 posts
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Soo I have this sphere which is used as a source volume and it fills up the sphere with particles. I activated the display of the particle fluid surface and played a bit with the settings, but I can't get the part that is in contact with the sphere to be smooth.
Any suggestion?
Hip file included
Any suggestion?
Hip file included
Houdini Indie and Apprentice » Activate gravity if temperature is higher than 0?
- prapra
- 6 posts
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Houdini Indie and Apprentice » Activate gravity if temperature is higher than 0?
- prapra
- 6 posts
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Hello Patar,
I added the scene, hopefully you can open it.
I tried groups, since streams don't work with flipfluid object, but it didn't workout. I'm not able to figure out where to put the group (after the solver I assume?) nor how to write the expression properly to get the resulting group desired, etc. I tried putting @temperature >0 in the group expression, but it always returns 0 since I presume it only checks for the temperature at the start, not every frame.
I added the scene, hopefully you can open it.
I tried groups, since streams don't work with flipfluid object, but it didn't workout. I'm not able to figure out where to put the group (after the solver I assume?) nor how to write the expression properly to get the resulting group desired, etc. I tried putting @temperature >0 in the group expression, but it always returns 0 since I presume it only checks for the temperature at the start, not every frame.
Edited by prapra - Aug. 29, 2016 16:41:03
Houdini Indie and Apprentice » Activate gravity if temperature is higher than 0?
- prapra
- 6 posts
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Thanks Enivob, Grouping sounds like a good idea. I'll be going through the example files.
Houdini Indie and Apprentice » Activate gravity if temperature is higher than 0?
- prapra
- 6 posts
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New to Houdini here.
I'm melting a cube that is floating in the air as a sphere used as a temperature source passes through it, but when the simulation starts the cube falls down due to gravity. I want it to stay in the air, except for the parts that are melting. So I was thinking I would set gravity's Activate property to 1 if a particle's temperature is higher than 0, and then check if then for those particles clamp the activation to 1 so it stays affected by gravity even if it was to cool down afterwards.
This way I should have a floating cube, and the parts that melt fall as they melt.
Except I have really no idea how to go about the expression. I have looked at some tutorials on expression, but it's still rather unclear to me
Thanks
I'm melting a cube that is floating in the air as a sphere used as a temperature source passes through it, but when the simulation starts the cube falls down due to gravity. I want it to stay in the air, except for the parts that are melting. So I was thinking I would set gravity's Activate property to 1 if a particle's temperature is higher than 0, and then check if then for those particles clamp the activation to 1 so it stays affected by gravity even if it was to cool down afterwards.
This way I should have a floating cube, and the parts that melt fall as they melt.
Except I have really no idea how to go about the expression. I have looked at some tutorials on expression, but it's still rather unclear to me
Thanks
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