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Houdini Indie and Apprentice » What is Shading Quality Multiplier on KarmaRenderSettings
- Enivob
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Solaris and Karma » and after it the developers ignore this tast to be realised
- Enivob
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AO is typically multiplied with the base color. Have you tried that with your painter map?
Solaris and Karma » and after it the developers ignore this tast to be realised
- Enivob
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Technical Discussion » vellum object with different needs
- Enivob
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Perhaps try out the secondary motion node.
https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--secondarymotion.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/kinefx--secondarymotion.html [www.sidefx.com]
Technical Discussion » Difference in contrast of Karma viewport and render
- Enivob
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It is a BIG problem that SideFX should fix. But it's been that way for several release. There are troves of posts about "Hey, the viewport don't look like my render."
A 1:1 color match is what most end users want out of the product.
A 1:1 color match is what most end users want out of the product.
Houdini Indie and Apprentice » How to do typography animation?
- Enivob
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I played around with emulating some After Effects typography. Feel free to check out the thread on OdForce.
https://forums.odforce.net/topic/49794-after-effects-text-styles/ [forums.odforce.net]
https://forums.odforce.net/topic/49794-after-effects-text-styles/ [forums.odforce.net]
Technical Discussion » Difference in contrast of Karma viewport and render
- Enivob
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The viewport is just a guide. You're comparing an 8 bit jpeg screen grab to a floating point EXR color space. What you render is the true pixel value. Click the viewport full range button and adjust the viewport f-stop to match the viewport to the render, but I think most people look past that task and just accept the render is the final look.
Edited by Enivob - May 18, 2024 09:21:14
Technical Discussion » Geometry to surface using UVs
- Enivob
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Not sure if this is an exact fit, but check out this link:
https://forums.odforce.net/topic/31788-orient-along-organic-surface/#comment-175716 [forums.odforce.net]
https://forums.odforce.net/topic/31788-orient-along-organic-surface/#comment-175716 [forums.odforce.net]
Houdini Indie and Apprentice » Help connecting the dots
- Enivob
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One thing to remember is that when inside a loop, there is only one point, point #0. Every single point presents itself as point #0 while inside the loop. So your first attribute wrangle is always true. Don't forget to leverage the Single Pass feature located on the Block End node of your loop. Activate the checkbox to step through each iteration of your loop.
Technical Discussion » Impossibility to reproduce examplaes from docs
- Enivob
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Yep, old tutorials can lead to a dead end. Try visiting the tutorials on this site under the Learn menu up top. You can filter by Houdini version to find guidance that matches your install. Don't give up. At the start, the learning curve is a little steep, but once you climb that hill, you'll see a blooming meadow of visual effects.
It takes about a year for Houdini to sink in, at least for me, it did.
It takes about a year for Houdini to sink in, at least for me, it did.
Edited by Enivob - May 17, 2024 08:15:07
Technical Discussion » Suck fire into thin stripes 10 metres away
- Enivob
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Technical Discussion » Suck fire into thin stripes 10 metres away
- Enivob
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Houdini Indie and Apprentice » POPnet not birthing particles from source
- Enivob
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Try switching your emission type to All Points. Then revisit your Birth setting to reduce the Impulse Count. Turn it down to 1. You probably don't want 10,000 copies of all your input points generated per-frame.
Edited by Enivob - May 16, 2024 11:08:07
Technical Discussion » Suck fire into thin stripes 10 metres away
- Enivob
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Not sure if this is considered fast or clever, but you can use a divergence field with a negative value to attract smoke.
Houdini Indie and Apprentice » Smear Effect
- Enivob
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Houdini Indie and Apprentice » Smear Effect
- Enivob
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Using your screen shots, I assembled the network. I'm not getting the same extreme smoothness shown in your example animation. Can you share what settings you used on the wrangles? Should both back steps be synchronized? Is the trail a compute velocity?
Edited by Enivob - May 15, 2024 17:02:48
Houdini Indie and Apprentice » Open GL quality settings?
- Enivob
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Technical Discussion » start scene with changed frames
- Enivob
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You can run python code to customize Houdini on startup.
Create a "scripts" folder in side your Houdini 20.xxx folder and drop this code into a text file.
On my system, the file path is: C:\Users\Admin\Documents\houdini20.0
Save the text file with the exact name of "123.py" inside the scripts folder. Launch Houdini, and the code will run, setting your time line to the frame range.
Learn more about startup scripts here...
https://www.sidefx.com/docs/houdini/hom/locations.html [www.sidefx.com]
Create a "scripts" folder in side your Houdini 20.xxx folder and drop this code into a text file.
On my system, the file path is: C:\Users\Admin\Documents\houdini20.0
def main(): hou.playbar.setFrameRange(1001,1241) if __name__ == '__main__': main()
Learn more about startup scripts here...
https://www.sidefx.com/docs/houdini/hom/locations.html [www.sidefx.com]
Edited by Enivob - May 14, 2024 08:46:26
Houdini Indie and Apprentice » invisible attributes
- Enivob
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I think that is by design. You have to specifically let the node know want to control the length from an attribute.
Technical Discussion » Cooking issue in Houdini 20 when caching to disk
- Enivob
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Funny you mention it. I recently experienced something similar while trying to scrub a cache. It kept cooking up stream. It didn't make sense because my display and template flags were on the FileCache, which fetched loaded data. I even move the cache node into a new, empty Geometry node. It wasn't until I closed Houdini, relaunched and created a new File node to reference the cached data that I could finally scrub it.
I was using H20.547.
I was using H20.547.
Edited by Enivob - May 13, 2024 12:44:54
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