tamte
of course don't forget to have linear color swatches as well, but this is handled automatically if you have Edit/Color Settings/Color Correction set to 2.2 and checked everything
You referring to the color swatches in Houdini? By default, Color Correction/Gamma was set to 1.0 and that makes it non-linear?
Trying to wrap my head around the whole LWF, here's a screen-cap of what I did to the de-gamma. Does the renders look like they were done correctly?
This is what I would work in the future,
1) De-gamma textures
2) Render stuff out with linear color space in my mantra rop
3) Render out my final composite with sRGB color space in NUKE
Anybody see a problem or am I on the right track now?
Apologize for being long-winded!
eitht.