hey there,
I just installed build 314 and I still get the same error… could it be that I need to cleanup my file somehow?
Cheers
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Technical Discussion » Nodes created inside my HDA come with strange attributes
- rafaels
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Technical Discussion » Nodes created inside my HDA come with strange attributes
- rafaels
- 696 posts
- Offline
Hi there,
I'm working with a digital asset that I carried from another project and every time I create a new node, be it OBJ or SOP, it comes with a tab called Spare with about a hundred parameters and they all carry an expression bezier() in it. I tried creating another file, duplicating the HDA in a new location and installing it in the new blank file. After that I noticed the problem stopped, but after a few changes and maybe a couple saves and new interface controls created, it went back to creating that crazy tab and I can't figure out how to prevent it from doing so.
Any ideas on what I'm doing wrong?!
Thanks!
PS: I included a screenshot
I'm working with a digital asset that I carried from another project and every time I create a new node, be it OBJ or SOP, it comes with a tab called Spare with about a hundred parameters and they all carry an expression bezier() in it. I tried creating another file, duplicating the HDA in a new location and installing it in the new blank file. After that I noticed the problem stopped, but after a few changes and maybe a couple saves and new interface controls created, it went back to creating that crazy tab and I can't figure out how to prevent it from doing so.
Any ideas on what I'm doing wrong?!
Thanks!
PS: I included a screenshot
Technical Discussion » How to select all linked faces
- rafaels
- 696 posts
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I haven't seen the file, but I imagine that you can also use the Connectivity together with the Partition SOP in order to extract groups based on their primitives being welded together.
After you've done that, just use an object merge sop, inside separate Geometry objects, to work the different parts on their own.
I added a file of how to do it, let me know if it works for you, ok?
Cheers
Rafael
After you've done that, just use an object merge sop, inside separate Geometry objects, to work the different parts on their own.
I added a file of how to do it, let me know if it works for you, ok?
Cheers
Rafael
Work in Progress » Frame 135
- rafaels
- 696 posts
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Houdini Indie and Apprentice » Render region question
- rafaels
- 696 posts
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well, I believe they include the feature cause it works for most people and in a case like yours the right thing to do is fill up a bug report and wait until they have it fixed in a future version. I've done this in the past and saw them fixing things within one or two releases. Unfortunately I don't think anybody can account for the diversity of hardware combinations out there, right?! Could be anything.
all the best
all the best
Houdini Indie and Apprentice » Modeling in houdini
- rafaels
- 696 posts
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hey there!
watch that it makes a difference what geometry select mode you have on, if points, primitives or edges. second, it also makes a difference if you create the polyextrude node in the viewport or the network view: if you use the viewport it will automatically use the selected entity, if you use the network view you'll have to enter the selection on your own.
I'm not able to reproduce your error, although you might want to elaborate on it, cause every time I use the tool the points move exactly as I'd infer. Try also updating your version of Houdini as it might be a bug in an older version.
cheers!
watch that it makes a difference what geometry select mode you have on, if points, primitives or edges. second, it also makes a difference if you create the polyextrude node in the viewport or the network view: if you use the viewport it will automatically use the selected entity, if you use the network view you'll have to enter the selection on your own.
I'm not able to reproduce your error, although you might want to elaborate on it, cause every time I use the tool the points move exactly as I'd infer. Try also updating your version of Houdini as it might be a bug in an older version.
cheers!
Houdini Indie and Apprentice » Render
- rafaels
- 696 posts
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xtimmyx
In the top menu, click “Render -> Create render node -> Mantra
This creates a render node to render with. To change the output of it you go to:
”Properties -> Output -> Output Picture" on the node and enter something like:
$HIP/mySequence.$F.tif
$F is the current frame, so that not all frames will be named mySequence.tif.
How can I introduce some padding in the current frame number variable?
Thanks
rafaels
Technical Discussion » Tab menu refresh issue
- rafaels
- 696 posts
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Hi there;
It's happening frequently and although it doesn't prevent from keep working, it's a bit of a turn off. I'm modeling something and press the tab menu in the perspective view. As I start to type it shows all the node options based on the first letter I type and when it's a lot of options the tab menu simply goes past the screen to edge and shows a scroll bar (picture #1). I keep typing to narrow down the possible nodes and the list refreshes but still remains way past the top edge instead of adjusting to the new content (at least vertically) as shown in picture #2.
I'm using Apprentice version, on a macbook pro, osx 10.5.6.
Thanks
rafael
PS: The same doesn't happen if I use the tab menu in the node view pane…
It's happening frequently and although it doesn't prevent from keep working, it's a bit of a turn off. I'm modeling something and press the tab menu in the perspective view. As I start to type it shows all the node options based on the first letter I type and when it's a lot of options the tab menu simply goes past the screen to edge and shows a scroll bar (picture #1). I keep typing to narrow down the possible nodes and the list refreshes but still remains way past the top edge instead of adjusting to the new content (at least vertically) as shown in picture #2.
I'm using Apprentice version, on a macbook pro, osx 10.5.6.
Thanks
rafael
PS: The same doesn't happen if I use the tab menu in the node view pane…
Houdini Indie and Apprentice » How to bridge polys in a model?
- rafaels
- 696 posts
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Thanks a lot man!
I had a feeling that was the way, but just wanted to make sure…
cheers
I had a feeling that was the way, but just wanted to make sure…
cheers
Houdini Indie and Apprentice » How to bridge polys in a model?
- rafaels
- 696 posts
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Hi there!
I'm trying to do create a hole in my geometry to make it look like a donut (a squarish one though…) and I tried a number of options but can't get the right result. I'm looking for something that would give me the same result as the bridge tool in Maya.
rafael
PS: Please don't take this as an “offense”, but I'm trying to translate my workflow from my previous maya experience so until I can grasp this new package, I need to work by analogy…
I'm trying to do create a hole in my geometry to make it look like a donut (a squarish one though…) and I tried a number of options but can't get the right result. I'm looking for something that would give me the same result as the bridge tool in Maya.
rafael
PS: Please don't take this as an “offense”, but I'm trying to translate my workflow from my previous maya experience so until I can grasp this new package, I need to work by analogy…
Houdini Lounge » Tri's to Quads
- rafaels
- 696 posts
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You mean it will be available in version 10+ only?! If I were to “quadify” a whole bunch of polys now, what would be the preferable way then?
Thanks a lot!
rafael
Thanks a lot!
rafael
Technical Discussion » Pop Quiz: Which is the more favourable combination?
- rafaels
- 696 posts
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I'd go for a better CPU as well, and a mid range video card. In the end you want to speed up those renders while for display issues (if you're really going nuts with your models) there are other way around it.
cheers
cheers
Technical Discussion » Wacom and curve editing issue
- rafaels
- 696 posts
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That was my first thought as well, but I come from learning Maya a long way and can't get around the idea of not using my tablet. At the same time I never had this happen with any other software and having all these input devices on my desk all the time “just in case” sounds non-sense… I'm just wondering if this is a Houdini bug or a Wacom bug, can anybody tell me?!
Cheers
Cheers
Technical Discussion » Wacom and curve editing issue
- rafaels
- 696 posts
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Hi there, I looked for a similar issue in the forums and couldn't find it, but the wacom doesn't seem to work properly when adding points to curves. If I shift+click the curve to add a point, as it should be, it starts drawing a new curve. If I do the same thing with a mouse it adds the point as explained everywhere else in the documentations. The drivers don't allow to configure the pen tip behavior, but since the wacom works well with all my other software packages I assume is something on how Houdini understands the input… nothing personal, I'm loving it so far!
BTW, I tried with a Bamboo and an Intuos3, both the 9.5.241 and the 9.5.379 of the houdini apprentice.
Thanks a lot!
Rafael
BTW, I tried with a Bamboo and an Intuos3, both the 9.5.241 and the 9.5.379 of the houdini apprentice.
Thanks a lot!
Rafael
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