quadrilateral meshing

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hi all,

would like to know if any sop in houdini can adjust the meshing into a quadrilateral (or diamond shape, angle not 90 degree) http://1.bp.blogspot.com/_HZ8hEOJYC_Y/SPKdsQJzXjI/AAAAAAAAD94/HNkL7VuERHE/s1600-h/09.jpg [1.bp.blogspot.com]

because by default, the meshing for box or sphere is a square, i tried the divide sop> bricker polygon> angle, but it doesn't seem to get the effect i want.

wonder if houdini can adjust the pattern of meshing.

thanks

herman
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Are a whole load of you working on an assignment to do this? This is the 3rd time I've answered this question.

Try polybevel with relative inset set to 0.5.
The trick is finding just the right hammer for every screw
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Yeah, there's really no point cross posting in the Houdini communities since very many people read them all.
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