blurring env image
6903 9 3- csp
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- zdimaria
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- csp
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- zdimaria
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- csp
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zdimariado you mean the Specular Map Width?
No.
If you use an Environment Map Vop for reflections, increasing the Filter Width should blur the map. The different filters will also have different effects. I don't know them by heart but I believe Jeff Wagner has a post about them in his Old School Blog.
cheers
- zdimaria
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- kwejk
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So you like to convolve your hdri to get a blurry reflection?
There is a convolde note in comp mode that you can use. I have not used this one yet.
Other programs like HDRIshop or Nuke can also convove hdri's.
Then maybe use a ‘envmap’ in your shader and switch between convolve levels (images) after the amount of blur you like.
convolving a image can take time so first scale down your hdri image to about 128x128 if you do a full diffuse convolve. No need for a big image other then for your sharp reflections.
Take a look at this DVD for more info on making fast HDRI shaders
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=8754903e9ee4d1af8ba1f59c385a3685 [3dbuzz.com]
There is a convolde note in comp mode that you can use. I have not used this one yet.
Other programs like HDRIshop or Nuke can also convove hdri's.
Then maybe use a ‘envmap’ in your shader and switch between convolve levels (images) after the amount of blur you like.
convolving a image can take time so first scale down your hdri image to about 128x128 if you do a full diffuse convolve. No need for a big image other then for your sharp reflections.
Take a look at this DVD for more info on making fast HDRI shaders
http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=8754903e9ee4d1af8ba1f59c385a3685 [3dbuzz.com]
- grayOlorin
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- csp
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- grayOlorin
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if that is the case, I highly recommend using the specular angle parameter per surface (in the surfaceModel VOP). I am currently doing something similar and it works out really nice! In my case, I was also able to use a single material with parameter overrides to give each object a different look
that is assuming that you are using your environment HDR as an environment light as well right?
that is assuming that you are using your environment HDR as an environment light as well right?
-G
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