Help req in controlling Pyro flames

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its a dragon breathing fire effect i am working on, as dragon is moving his neck and breathing fire, as source is moving it creates a trail of fire which i dont want , is there any trick to avoid that

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Does this help?

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28915&highlight=pyro [sidefx.com]
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Man, i think it is because your grid resolution or/and simulation substeps…
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Hi Marty

Thanks but this is not the case because my fuel source is actually creating a trail of fuel which is rivet with animated object (i.e. dragon neck).

@pcbiajante

even at a good resolution and 3 or 4 substep trail is there ….

i also key buoyancy XYZ according to the animation but still facing same issue..

:roll:
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problem solved by enabling advect fuel..

http://forums.odforce.net/index.php?/topic/17910-help-req-in-controlling-pyro-flames/ [forums.odforce.net]
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