OctaneRender for Houdini development preview

   36270   65   7
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
Hi,

I am just starting this thread to post here all the news and features about the upcoming OctaneRender for Houdini plugin.

I have also started a Facebook page about the plugin. Feel free to follow all the Octane for Houdini plugin news through it if you are a Facebook user:
https://www.facebook.com/pages/OctaneRender-for-Houdini/592646160865484 [facebook.com]

The Houdini plugin development is moving in the right direction. All the Octane nodal system is now working seamless inside Houdini and there are no problems so far. Attached you have two screen grabs to see the plugin in action.

The plugin has a custom SHOP node to store both the Octane render target (the octane rendering preferences) and the Octane shading nodes, integrated as VOP nodes with custom input/output pins. Also the Houdini camera is now fully supported by the plugin.

All the plugin is built around a custom ROP node, and developed using only the HDK with 100% C++ code to make the plugin as fast as possible. It is amazing see Octane rendering inside Houdini, with it's lightning GPU unbiased rendering speed and quality … you are going to love it

See you soon with more news about the plugin development

-Juanjo

Attachments:
image000314.jpg (225.0 KB)
image000310.jpg (221.5 KB)

Computer Graphics Software Developer
User Avatar
Member
24 posts
Joined: June 2009
Offline
Thats really good news. Thanks for your work.
User Avatar
Member
383 posts
Joined: June 2010
Offline
Cant wait to try it ..
I am already a happy user of your Lightwave Plugin !!
www.woogieworks.at
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
New feature: Support of the amazing Octane network rendering inside Houdini.

The Octane network rendering allows use up to 12 GPUs in mixed environments (Windows, Mac or Linux) to render the current image.

Each render nodes only needs a Octane Standalone license to run the network daemon, and new licensing system for render nodes are now under study by the Otoy team.

Of course you can have more than one GPU in the main workstation or in the render nodes, all supported with only one license/machine.

Attachments:
image000316.jpg (202.0 KB)

Computer Graphics Software Developer
User Avatar
Member
383 posts
Joined: June 2010
Offline
Amazing !!
Does Octane already support the gtx 970 and 980 ??
www.woogieworks.at
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
dulo
Amazing !!
Does Octane already support the gtx 970 and 980 ??

The Otoy team is working on the render code to get the best performance possible from this GPUs. They works now without problems, but the rendering performace is slower than the 780/Titans GPUs.

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
1773 posts
Joined: Dec. 2006
Offline
Looks very promising!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
User Avatar
Member
1110 posts
Joined: Aug. 2008
Offline
That looks amazing ! Will it work with Indie license or do you need the real deal ?
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
MagnusL3D
That looks amazing ! Will it work with Indie license or do you need the real deal ?

In theory the plugin could work with Indie, because currently it only uses the plain C++ HDK, but this is something to be confirmed.

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
1110 posts
Joined: Aug. 2008
Offline
juanjgon
MagnusL3D
That looks amazing ! Will it work with Indie license or do you need the real deal ?

In theory the plugin could work with Indie, because currently it only uses the plain C++ HDK, but this is something to be confirmed.

-Juanjo

I just want to scream out in joy if it did
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
User Avatar
Member
175 posts
Joined: Sept. 2014
Offline
juanjgon
MagnusL3D
That looks amazing ! Will it work with Indie license or do you need the real deal ?

In theory the plugin could work with Indie, because currently it only uses the plain C++ HDK, but this is something to be confirmed.

-Juanjo

Can anyone confirm this please ?
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
First tests with the functions added to support the nice Octane Motion Blur in objects and camera transformations.

Attachments:
image000324.jpg (913.5 KB)
image000321.jpg (806.2 KB)

Computer Graphics Software Developer
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
First animation to test the mesh deformations motion blur in Octane.

http://www.vimeo.com/111863633 [vimeo.com]

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
1110 posts
Joined: Aug. 2008
Offline
You are getting me way to excited
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
User Avatar
Member
379 posts
Joined: Dec. 2006
Offline
Even it might be possible to make 3rd party render to work with Indie, that is not allowed. Indie can not be used with 3d party render engines AFAIK.
User Avatar
Member
4189 posts
Joined: June 2012
Offline
SreckoM
Even it might be possible to make 3rd party render to work with Indie, that is not allowed. Indie can not be used with 3d party render engines AFAIK.

Simple - just define yourself as a 2nd or 4th party renderer and you can now render :twisted:
User Avatar
Member
175 posts
Joined: Sept. 2014
Offline
So Houdini Indie users are forbidden to use Octane render ?

SreckoM
Even it might be possible to make 3rd party render to work with Indie, that is not allowed. Indie can not be used with 3d party render engines AFAIK.
User Avatar
Member
642 posts
Joined: June 2006
Offline
tinyparticle
So Houdini Indie users are forbidden to use Octane render ?

SreckoM
Even it might be possible to make 3rd party render to work with Indie, that is not allowed. Indie can not be used with 3d party render engines AFAIK.

At the moment it tells it doesnt work with third party renders but in the license agreement i haven't found a restriction (it was a quick search). so it could be fine or sesi will add a third party render support license.
User Avatar
Member
136 posts
Joined: Jan. 2014
Offline
Hi juanjgon,
If this works with Indie, it's a huge news for all of us. Even if it doesn't, it's still is a very-very nice news. I do have few questions: i wonder what of the following are supported:
- hair and fur;
- particles;
- volumes;
- vdb
Do you have a time frame for the plugin release? Thank you in advance for the answers.
C
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
I want to support hair and fur, instancing and particles as object instances. Currently Octane doesn't support volumetric rendering.

I am now working integrating the Octane interactive render in Houdini. It is early to know the release date, but I want to begin with the beta testing as soon as possible, in the 1Q 2015.

-Juanjo
Computer Graphics Software Developer
  • Quick Links